Make your way to the top of a monster-infested space tower.
PC Release: January 19, 2016
By Ian Coppock
There’s a certain type of movie that thrives on being terrible. These include corny slapstick films like FDR: American Badass! and most every film that SyFy has ever produced. Even though these movies have slapdash production values, ludicrous plots, and terrible acting, something about the garishness of that formula keeps audiences coming back for more. It’s the tried-and-true idea of a movie being so bad that it’s actually good. The Deadly Tower of Monsters is a video game homage to those movies, so grab some popcorn and a licensed Sharknado beverage; this game’s a doozy.
____________________
If ever there was a video game that attempted to transplant B-movie camp from the big screen, it’s The Deadly Tower of Monsters. Created by ACE Team, the fine Chilean folks behind such hits as Zeno Clash and Rock of Ages, The Deadly Tower of Monsters is an isometric adventure game that lovingly challenges players’ suspension of disbelief. The game is portrayed as being a movie also called The Deadly Tower of Monsters, with fictional director Dan Smith providing DVD commentary that guides (and amuses) players.
The story of The Deadly Tower of Monsters stars—brace yourself—Dick Starspeed, intergalactic space explorer extraordinaire! Starspeed (or “Master Dick” as he’s known by his faithful robot sidekick Robot) crash-lands on a hostile alien planet full of dinosaurs, aliens, evil bug-men, and all kinds of other weird stuff. He teams up with the lovely Scarlet Nova to help take down her father, an evil space emperor, and free the planet from his tyrannical grasp. All they have to do is ascend the titular Deadly Tower of Monsters! Dun dun dunnn!

Shoestring budget. Literally.
Players can pick between Dick, Robot, and Scarlet (those sound like naughty code words) for their ascent up the Tower of Monsters. Each character has his or her own skills that can be upgraded over the course of the game. Some characters can plant mines and others can teleport short distances. The world of The Deadly Tower of Monsters is also rife with ray guns, energy swords, and other useful killing implements. Using all of them is as simple as mousing over an enemy and clicking.
True to B-movie form, The Deadly Tower of Monsters is overrun with kooky critters. Indeed, it’s worth wondering if there’s an enemy type that this game doesn’t have; stop-motion dinosaurs? Check. Flea/human hybrids? Check. Giant mechanical lizards? Check. UFOs? Triple check. The enemy variety in The Deadly Tower of Monsters is both a loving tribute to the golden era of B-movies and a great way to ensure gameplay variety. Few other games can offer players the chance to battle vacuum pugs.

Oh look, it’s not-King-Kong!
The Deadly Tower of Monsters’ art is an eclectic mishmash of styles that one might expect to find in an early 70’s sci-fi flick. Players start their adventure in the jungles at the foot of the tower but quickly go on to explore gaudily colored space palaces and, of course, the token pool of lava. Each environment is drowning in a riot of bright colors that would look too random if that wasn’t the motif that The Deadly Tower of Monsters wasn’t going for. The Deadly Tower of Monsters‘ textures could stand to be a little sharper but its attention to object placement is excellent.
The game features other art elements tying the game to the B-movie films it emulates. Flying creatures are suspended by puppeteers’ strings, and the stop-motion dinosaurs are actually stop motion. Characters wear and use The Jetsons-esque space equipment complete with pew-pew sound effects. These and other design elements comprise a constant reminder of where The Deadly Tower of Monsters gets its ideas from and help the game stand out in the isometric adventure genre.

Ohhhhh mah God.
Apart from The Deadly Tower of Monsters‘ visual design, the other element informing the game’s campy atmosphere is its fast-paced music. The game has that corny series of fast-paced horns that all great terrible movies have, mixed together with some old-school electronic sounds and an over-dramatic drum kit. The music speeds up during combat and slows down when characters are just trying to make their way up the tower, but no matter its tempo, it succeeds in bringing a small smile (or an eyeroll) to players’ faces.
The characters’ voice acting is the piece de resistance of The Deadly Tower of Monsters‘ sound design. Dick Starspeed sounds like the stereotypical space hero douchebag, channeling an Ed Sullivan-like tone in his observations of the world and condescension toward his allies. Scarlet Nova sounds similarly typical of the era, with a few ironic observations about how female protagonists were always relegated to tier two in the 70’s B-movie era. Robot just sounds really depressed, which is weird. Being stuck on a planet full of toy dinosaurs and ray guns is hardly cause for sadness.

It’s the dream team.
The Deadly Tower of Monsters‘ plot is just as derivative of those old movies’ narratives as one might expect. The objective of the game is simply to climb the tower, dethrone the evil space emperor, and complete a few other objectives as they crop up. The protagonists remain firmly in their niches as they go up against a mwhaha’ing space tyrant and his mad scientist sidekick, both of whom are also unapologetic call-outs to B-movie sci-fi. The dialogue is a lighthearted mix of heroic speeches about standing up to tyranny and little jokes that mostly center on Dick Starspeed’s clueless-ness.
The best writing to be found in The Deadly Tower of Monsters comes from its fictional director, Dan Smith. As previously stated, Smith comes into the studio to record DVD commentary over this “movie”, providing inadvertent tutorials and hints for players as they ascend the tower. Smith spends most of his time, though, demonstrating hilarious ineptitude about cinema and satirizing movie-making conventions of the 1970’s, which make for plenty of laugh-out-loud moments. As an example, Smith will often tell a humorous story about how a monster in the game came about as a movie character, only for his assistant to point out that putting a dwarf into a trash can and calling it a robot probably violates OSHA regulations. “Regulations?” Smith might say. “What are those?”

I wasn’t kidding about the little person in a trash can.
The Deadly Tower of Monsters‘ shoutout to campy sci-fi is spot-on, but the title’s actual gameplay could stand to be more exciting. It’s isometric gameplay at its most basic: equip a weapon and an ability, mouse over an enemy, repeat until enemy is dead. The game doesn’t take creative liberties with this setup, preferring to wrap pedestrian gameplay inside an otherwise engaging world. What’s more, the three characters aren’t all that different. Sometimes one or the other will be needed to get past a certain part of the tower, but they’re otherwise functionally identical.
Luckily, The Deadly Tower of Monsters runs well, and it has a decent options menu for adjusting potential performance issues. The game looks great but isn’t packing millions of polygons in each character model, so it shouldn’t force rigs to chug. A few players have commented that they get low framerates when running The Deadly Tower of Monsters, but ACE Team was proactive in immediately setting up a guide to navigate that issue. Making sure the game is running on the GPU should solve the problem.

I also wasn’t kidding about the vacuum pugs.
Players should pick up The Deadly Tower of Monsters not for its gameplay, but because it lovingly satirizes the best and worst of so-good-it’s-bad movies. The game’s humor and writing are spot-on, even if the gameplay is a little stale. The world is a riot of random design elements held together only by the ironic mentions of how random they are, which makes the game’s world all the more alive. Give The Deadly Tower of Monsters a go and that mean old space emperor a run for his money. Or just listen to a crazy director rail against safety laws. Whichever works.
____________________
You can buy The Deadly Tower of Monsters here.
Thank you for reading! My next review will be posted in a few days. You can follow Art as Games on Twitter @IanLayneCoppock, or friend me at username Art as Games on Steam. Feel free to leave a comment or email me at ianlaynecoppock@gmail.com with a game that you’d like to see reviewed, though bear in mind that I only review PC games.