Face off against every gun in the Wild West on a quest to remember your past.
PC Release: November 20, 2015
By Ian Coppock
Before the advent of air conditioning and rule of law, the Wild West was a lively mix of anarchy, sand, and cheap Colt revolvers. A place that, more than anywhere else, exemplified the idea of the law being only as strong as man’s resolve to enforce it. Western books and films tend to look back at that period with rose-tinted glasses, preferring to focus on John Wayne riding off into the sunset instead of the astonishing crime rate or the locals’ penchant for dirty booze. 12 is Better Than 6 crushes those rose-tinted glasses beneath a mud-crusted boot.
Created by the rabid anarchists at Ink Stains Games, 12 is Better Than 6 is a chaotic top-down shooter set in the Wild West. Players assume the role of the Mexican, a nameless vigilante on the run from some bad dudes down south, as he tries to find a safe haven from his pursuers and undo his amnesia. The Mexican is wanted for some pretty heinous crimes, so players can bet that there are cowboys intent on making a “citizen’s arrest” around every corner.
Luckily, 12 is Better Than 6 ensures that players are equipped to deal with hordes of bloodthirsty banditos. The Mexican can wield any of the pistols, rifles, and shotguns found throughout the game, as well as sticks of dynamite usually found stuffed inside Bible drawers. Players finish each mission by killing all the bad guys and completing objectives. If the Mexican gets outgunned, players have to start that stage from the very beginning. Though deaths in 12 is Better Than 6 are a dime a, well, dozen, respawns are instantaneous.
Now THIS is what I call a fiesta!
Between its top-down gameplay and instant respawns, 12 is Better Than 6 draws obvious inspiration from Hotline Miami. As with that game, players can quickly move around large maps loudly firing at enemies or quietly slitting their throats. The Mexican can only take 1-2 hits before dying himself, so finding cover and using tactics are vital to survival. Unlike Hotline Miami, players can find money and items stashed around the environment and use them to upgrade the Mexican. An old conquistador’s chest plate works wonders for stopping bullets, but only if the Mexican can cough up the pesos.
The levels in 12 is Better Than 6 comprise a tight mix of open desert and constrictive buildings, forcing players to switch combat styles on the fly. Most enemies go down in one hit, but players have to remember to cock their gun before each shot. That little detail is both fealty to history and an added layer of challenge. 12 is Better Than 6 does an admirable job switching between environments so players don’t have to worry about shooting up samey saloons (say that five times fast) over and over. From desolate canyons to bustling towns, 12 is Better Than 6 succeeds at bringing the Wild West to life.
Must’ve had some of that reaper pepper chili.
12 is Better Than 6 is drawn in a gorgeous monochromatic style that includes hand-drawn characters, environments, and objects. The only color the game does sport is red, which flies all over the map during the many, many gunfights. The game’s characters are beautifully animated, though their giant hats can make 12 is Better Than 6 look like someone is playing chess with little 10-gallon caps. The Mexican sports a particularly large sombrero that, while awesome, can make it difficult to tell which direction he’s facing.
Though it can occasionally be difficult to tell whether the Mexican is facing the gunfight, 12 is Better Than 6‘s controls make gunslinging a cinch. Players can move quickly from cover to cover and aim whatever heat the Mexican’s packing with deadly precision. The Mexican can pick ammo up from bad guys or simply take their weapons from their cold, dead hands. That latter option is a lifesaver when there’s no time to reload. In addition to the story missions, the Mexican can also take side quests from folks in town. Almost all of them revolve around killing lots of people. Wild West indeed!
Before HR, this is how coworkers resolved disputes.
The missions in 12 is Better Than 6 are fun bouts of top-down shooting, but they have a dangerous tendency to blend together. No matter the goal the Mexican is pursuing, it usually lies on the other side of about two dozen raging rodeleros. Even though retrieving a package or killing a bandit read like different objectives on paper, the gameplay for each mission goes through the same paces. That’s not necessarily a bad thing, but it does run the risk of making 12 is Better Than 6 feel repetitive. Luckily, that feeling of repetition is staved off by the game’s varied level design.
Come to think of it, the actual narrative in 12 is Better Than 6 is a bit repetitive too. The Mexican starts the story out just trying not to die, but eventually wins a few allies and starts trying to figure out who he is. The convenient amnesia trope has been beaten into video gaming at this point, and 12 is Better Than 6 sure doesn’t try to reinvent the spoked wheel. The Mexican gets pointed toward someone who can help him discover his identity, everything goes to hell, and he ends up getting just enough information to lead to the next piece of the puzzle. So on, and so on.
All I wanted was a little gold dust. Is that so much to ask?!
12 is Better Than 6‘s narrative is no different from the other amnesiac revenge stories in gaming, but the title’s frantic pace and humorous writing will keep players invested in the Mexican’s story. The Mexican himself is an uncomplicated villain, a character who doesn’t busy himself with notions of fairness and is instead only interested in killing as many non-Hispanic people as possible. If he can’t shoot his way to the solution, it’s not the solution he’s looking for. The character’s near-complete lack of humanity makes him curiously compelling.
12 is Better Than 6 also features a supporting cast of kooky characters, including a crippled bandit who styles himself a true Robin Hood and a white guy who smoked a little too much ganja and is now convinced he’s Native American. These dudes are hardly ideal companions, but that’s what gives 12 is Better Than 6 its grim atmosphere and moments of off-color humor. As the Mexican adds more and more factions to his enemies’ list, he meets foes that are similarly ridiculous or dangerous in their composure. All of this culminates in an ending that, while abrupt, is perfectly in character for the game.
I wonder what horse meat chili would taste like…
No top-down shooter is complete without a great soundtrack, and 12 is Better Than 6 comes to that gunfight fully prepared. The game’s OST is a rollicking jamboree of southwest rock, with lots of heavy electric guitars, drums, and gravelly harmonicas. The music, like the game itself, is fast-paced, enhancing 12 is Better Than 6‘s top-gear gunslinging. Occasionally the music incorporates other instruments and sounds, like the proud brass blaring of a trumpet, but is always built on a foundation of fast drums and guitars.
12 is Better Than 6 compounds its rocking tunes with excellent sound design. Guns pop off with alarmingly loud force, and knives cut through tendons with cringe-worthy slicing sounds. Occasionally players can mount cannons to take on large groups of enemies, and the sound those things make could shake the thorns off a cactus, I tell ya what. Good sound design can do wonders for a shooter’s adrenaline factor, and it kicks into overdrive for 12 is Better Than 6.
I’ve been killin’ on the railroad…
12 is Better Than 6 comes with a few other game modes for players who aren’t interested in gunslinger tales. There’s an arena mode where players can face off against waves of foes, and though it doesn’t have any sort of narrative, it’s a lot of fun to play. There’s also a challenge mode unlocked after the story where the Mexican… faces… off against waves of foes? Okay, so the two modes are functionally identical, but the latter is a bit harder and is more of a post-narrative brawl than the arena mode. Both are fun, so no worries.
12 is Better Than 6 could’ve done with a better options menu, though. The game has lots of options when it comes to modes and challenges, but its graphical and audio toggles could’ve done with, well… more graphical and audio toggles. Players can only rely on a catch-all graphics quality slider, an FPS toggle, and gameplay and music volume sliders to control their 12 is Better Than 6 experience. The game is not visually complicated and can run on most machines without a hitch, but there’s nothing wrong with including as many options as possible to deal with potential issues.
12 is Better Than 6 overcomes repetitive gameplay with fantastic top-down level design and beautiful black-and-white visuals. Its story is nothing new to video games or to the western genre, but it livens up old plot points with funny writing and a self-deprecating fixation on Wild West tropes. All told, it’s a challenging and fun shooter that does more than merely scratch the Hotline Miami itch. It presents an affable story and fun gunplay in a gameplay format that fits the Wild West like a glove.
You can buy 12 is Better Than 6 here.
Thank you for reading! My next review will be posted in a few days. You can follow Art as Games on Twitter @IanLayneCoppock, or friend me at username Art as Games on Steam. Feel free to leave a comment or email me at email@example.com with a game that you’d like to see reviewed, though bear in mind that I only review PC games.